Categories
Splinterland Self Challenge

My Splinterlands Blog #169 – Everything Is Changing Again

Welcome to another article where I write about my journey playing Splinterlands! We recently finished up the first season under the new ranked system where there are no longer level caps on Summoners in the different leagues. There was also a Town Hall and game update since my last article, so there’s a good bit […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #168 – The New Ranked System

Welcome to another article where I write about my journey playing Splinterlands! We’re a bit past the halfway point of the first season with the new ranked rules, where there is no longer a cap on the level of Summoner cards – meaning you can play max level cards in any league. For those without […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #167 – End Of The Old Ranked System

Welcome to another article where I write about my journey playing Splinterlands! With the end of the season we had a patch, outside of the usual schedule, to move the game over to the new ranked system. The leagues have essentially been collapsed, so everyone is now playing under Champion rules – there’s no level […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #166 – Ranked Rework News & 1st Conflict Ends

Welcome to another article where I write about my journey playing Splinterlands! This past week was the bi-weekly update, so there are a few items to touch upon there. The second Conflict card was added, which I shared the stats for last week following the Town Hall. The shop pages were all moved over to […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #165 – The End Of Ranked (As We Know It) Is Nigh!

Welcome to another article where I write about my journey playing Splinterlands! I’m a little behind on writing up my end-of-season article, though it did give me time to listen to the most recent Town Hall. It seems that the ranked system rework that I wrote about earlier will be coming out at the end […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #164 – We’re How Close To End Of Season!?!?

Welcome to another article where I write about my journey playing Splinterlands! With February being a short month, the mid-point of the season seems to have sneaked by me! This is probably one of the shortest seasons of ranked play in the year, and it’s almost over already! There was a bi-weekly update to the […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #163 – Ranked Rework & New Players

Welcome to another article where I write about my journey playing Splinterlands! As updates are moving to every other week, as well as the public Town Halls, there’s a bit less to write about in terms of game news. I’m going to touch upon some of the items talked about in the last Town Hall, […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #162 – Conflicts Begin

Welcome to another article where I write about my journey playing Splinterlands! By being a little behind on writing this article, we’ve come to the release of Conflicts – the new mechanic for getting airdrop cards from the Rebellion set. I don’t own a lot of Rebellion cards, or packs, but I’m participating a little […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #161 – The Wait For Conflicts

Welcome to another article where I write about my journey playing Splinterlands! As we arrive at the middle of January, the expectation is that the Rebellion Conflicts update will be arriving soon, which is the mechanism that is going to be used for receiving airdropped legendary cards from this set. It is going to effectively […]

Categories
Splinterland Self Challenge

My Splinterlands Blog #160 – New Year, New Features

Welcome to another article where I write about my journey playing Splinterlands! While the Rebellion Conflicts (i.e. airdrop) hasn’t started yet, there was a pretty sizeable update to the game on the first Tuesday of the year. Nothing too earth shattering, but they fixed a lot of combat bugs and added a couple of new […]