Blockchain Games Reviews Splinterland Self Challenge

My Splinterlands Self Challenge #2 – First Week, First 100 Games

It has been around a week since I started playing, and writing, about Splinterlands. (I accidentally made two separate accounts on Hive initially, so starting to post about Splinterlands on the same one I play on) The challenge, noted in the title, is to see how far I can get playing the game without spending money on it after the initial $10 purchase. My first few days of playing came right at the end of a ranked season. I managed to quickly run up from Novice to Bronze II before the season ended. Not exactly a heroic feat, but still one I felt decent about completing considering my limited card power and short time playing the game.

Since that time, the game has also seen a big update in terms of ranked mechanics. Your league is now locked to both ranking from wins/losses AND the power level of your collection. As a relatively new player with the starting set, about a dozen common cards gifted from the friendly Discord community, my various daily rewards, and first Bronze II rewards my power level is only at 335 – locking me to Bronze III.

My rating and power at the end of 100 matches, having done 7 dailies and finishing 1 season.

I have played about 10 matches a day, with a win rate of 60%. All of the matches are recorded on the blockchain, and you can view mine here, with a Peakmonsters account. (If there’s someplace else where they are all publicly visible, let me know in the comments!) My DEC per win has gone up, either from the patch or some other adjustment, from a tiny fraction of DEC when I started to between 2-3 DEC a win. I have been playing casually enough that my Capture Rate for DEC has been above 80% in almost all my games. In total, I’ve gotten 220 DEC from a combination of matches and rewards, which pales in comparison to the 1,000 I won from commenting on one of Stever82’s contest posts on the Hive.Blog/PeakD site.

Just to cover the daily challenges since I last posted:

Day 2’s quest was to win 5 games playing Earth. This took 10 matches to complete and the reward was 17 DEC.

Day 3’s quest was to win 5 games playing Fire (like day 1). This took 9 matches, and I got the Neutral common Sand Worm card. I played, and won, one more match to get back into Bronze II – before the patch knocked me back to Bronze III.

Day 4’s quest was to win 5 games playing Life. This took 15 matches to complete… sort of. There was a set of 7 games in a row where my opponent surrendered immediately. This was right after the patch and I’m guessing bot accounts were broken. I technically went on an 11 game winning streak here, which boosted my DEC rewards quite a bit from 0.5 to almost 2. I got the Earth common Barking Spider as the daily reward.

Day 5’s quest was to win 5 games playing Water. This took 12 matches to complete… but, again, I had a run where 4 opponents surrendered in a row before the games began. I played one additional match after finishing the daily quest, which rewarded me with 6 DEC.

Day 6’s quest was to win 5 games playing Water (again). This took 15 matches to complete. Only one random surrender, and one game where I misclicked to field a team that was never going to win. I got 12 DEC as the daily reward.

Day 7’s quest was to win 5 games playing Fire. This took 10 matches to complete, including two random surrenders. Normally surrenders don’t count towards quest completion from what I have seen, but it looks like one of these may have. Anyhow, my daily reward was a golden alchemy potion, which I’ll probably be sitting on for a while. I played 8 additional games, with a mix of Life and Fire, to bring my played total up to 100.

The Sand Worm has seen some play in my matches.

Playing today, most of my matches seemed to be with opponents of around the same rank. However, there were quite a few matches where I was playing against opponents with almost double my ranking. I even got paired against a couple of opponents with a ranking of over 2,000, which would have put them in the Gold league pre-patch. I’m guessing it may just take a lot of games to work out how to match you, or perhaps I was just playing when there was no appropriate opponents online. My own ranking would currently have me in Silver pre-patch, even with my relatively low card power. Granted, I may be winning more since I am stuck in the same league as so many others with weaker collections.

Since the patch, I have also noticed that my ranking earnings have dropped. Initially, I would get twice what my opponent lost. It seems now to be a simple 1:1 ratio. It also seems like I am not getting special rules matches anymore. Maybe these are a feature of Bronze II and higher, but the standard rules set seems to be coming up more often than not. Of course, it could just be random luck on my part.

To try to summarize my experience with the game so far, as a new player it feels very heavily geared towards a pay-to-win model. A new pack costs 2,000 DEC, which would mean a bit less than 400 more wins at my current DEC income level. Compared to Magic: The Gathering Arena or Legends of Runeterra, this is much slower pace of accumulating card packs. Granted, the cards in those games are not tradeable, and are essentially worthless.

The game itself is fairly enjoyable early on. It is interesting to try out different strategies, and try to figure out what is best to play with the various manna restrictions. (Those 99 manna games!) Games are fairly quick, both in terms of finding an opponent and the match itself, as the only really required part is setting up the team. You can skip to the results once the match starts up. Though, I personally tend to watch them play at this point in my experience with the game.

Splinterlands could use a lot of minor clean up to explain things to new players. It seems like I have to go over to the Discord to find things out, which usually half the time ends up with someone telling me that the information is on another site. Apparently, I need to go to to see the DEC price on individual cards for sale, though it seems like this really should be part of the in-game market interface. Also, my full history is off on, instead of being someplace in the application itself. Even how the power level of cards is determined is really opaque, aside from a note saying that it is the DEC value of your cards – which in and of itself is nowhere to be found.

Right now, making headway towards advancing seems pretty far out of reach. Other than just doing the daily quests to see what I get, my options are to try to save up enough DEC to buy 1 pack or pick up cheap common cards off the market. I feel like the latter might be a more efficient way of increasing my accounts power rating, but it’s hard to say as, again, it’s unclear how that is determined. Saving up for a pack seems like more of a gamble. I might get something good, worth far more than the DEC spent, but I could also just get far fewer cards than I could buy off the market for the same investment.

Let me know what you think in the comments and I’ll let you know how things turn out in my next Splinterlands update.

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