Splinterland Self Challenge

My Splinterlands Blog #154 – Happy Thanksgiving 2023!

Welcome to another article where I write about my journey playing Splinterlands! For any readers living in the United States, Happy Thanksgiving! We are a little past the midpoint of the season, and rapidly approaching several major changes to the game.

The next phase of the Land add-on is scheduled to go live this upcoming Tuesday. Granted, this is not the first deadline given, and it wouldn’t be a huge surprise if it got delayed again. They did open it up for public testing, and it seems like it’s mostly working from what I can tell.

Building a Splintershard (SPS) mine. Land holders will stop getting passive SPS, and have to start actually mining it with this update.

There aren’t a lot of gameplay updates with this phase of Land, unless you count sticking monsters onto land and clicking a harvest button every day or so gameplay. Granted, there’s some ‘games’ where that is basically their whole functionality, but that is a much earlier rant from some other reviews I wrote. It has already driven the price of Dark Energy Crystals (DEC) up towards the soft peg U.S. dollar value, as you are going to need to lock up quite a bit of DEC to work land.

The Rebellion set is also coming out on the 5th of December, with the Untamed set rotating out of Modern gameplay. I expect this is a lot firmer of a date than the Land changes, as putting out a new card set is something that they’ve done quite a few times now. There’s been a good bit of information put out about it, but one late addendum is that they’re reworking the Weapon’s Training ability.

Currently, Weapons Training allows a monster to give adjacent monsters with no attack half of the Weapon Trainer’s attack stats. If the Weapon Trainer dies, this buff goes away. In Rebellion, they are upgrading it to 100% of the Weapon Trainer’s attack stats and the addition is permanent.

Rebellion cards have also started to be released via various Twitch and YouTube streamers that cover Splinterlands content. Rather than the team releasing cards in Town Halls, they seem to be doing it across a lot of channels during the last couple of weeks leading up to the release of the set. I won’t start covering individual cards yet, as there is still a chance that stats may change prior to release.

There have not been a lot of changes in the interim, with the staff apparently all working on Rebellion or Land. That’s about all the news for this week! At least outside of Guild brawl coverage.

Guild Brawls:

Guild Brawl #182, playing Bronze League Gold Foil Only. The guild came in 5th place overall, which is kind of middle of the road.







I opened one Gladiator pack:

Nothing too crazy here, though most of the commons are great Gladiator cards.

The Rest:

I’ve been stuck in Gold I in Wild for most of the season so far on my main account. I pretty quickly got up to where I could advance to Gold in Wild on my alternate account, and then switched to playing Modern – which has been more of a grind. It has been a real struggle to get into Silver I, let alone stay there.

My goal is to try to get into Diamond on my main, and up to Silver I on my alt, but we’ll see how that goes. Getting to briefly play around with Land, I feel like I’m way less prepared than I thought I was. It is going to take a lot of my cards to work the few plots I do have, and all of my DEC – though, I was pretty well aware of that last part.

That’s about it for this week. We’ll see if Land finally gets updated in the next weekly update, or if I have more time to prepare. I expect I may end up spending some of the staked SPS to get more DEC or cards, and possibly stop playing one of my accounts. Thank you for reading, and I’ll be back in a little less than a week with the season wrap up!